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My Demon Clicker

Year: 2020
Engine: Swift
Role: Game Designer, Programmer
App Store

An idle/clicker style game in which you worship a cute demon in exchange for coins! Convert the masses into worshiping your demon and earn buckets of gold!

Find The Way

Year: 2019
Engine: Swift
Role: Game Designer, Programmer

Find the way is a horror party game that encourage cooperation in scenarios of paranoia.

One of the people in your tourist group is a murderer, try to survive and find out who is taking the group away from the safe exit!

E-ddict

Year: 2020
Engine: Swift
Role: Game Designer, Narrative, Producer

In E-ddict you experience the story of a teenager navigating throughout various social medias and their effects on his mental health. You play within his phone, talking with all his friends and followers, unlocking more and more access while the story unfolds.

This was made as a cautionary tale about the toxic effects of social media in the life of teenagers and young adults, specially those that base their life around a social media “persona”.

Forward

Year: 2019
Made in Global Game Jam 2019
Theme: Home
Engine: Construct 2
Role: Game Designer, Narrative, Producer, Programmer
Play in Browser @ itch.io

Sometimes self care means tidying up your room. To some people with depression, without the energy to even get out of bed, your room starts to reflect your mental state. Forward is a notgame about fighting depression with little actions, like tidying your own room. It isn’t something that will cure depression, but it’s through small changes that fighting the illness becomes possible and you can start to feel at home again.

Little Queer Stories

Year: 2018
Solo Project
Engine: Twine 2
Art Software: Adobe Photoshop
Role: Artist, Narrative, Programmer
Play in Browser @ itch.io

Why all stories involving queer characters end badly? In this narrative game you get to live through happy-endings!

A short project in which you experience small stories that include queer characters and have happy endings. This was made for the sole reason that most queer stories end in sad or tragic ways.

Learn How To Fear

Year: 2018
Solo Project
Engine: Twine 2
Art Software: Adobe Photoshop
Role: Artist, Narrative, Programmer
Play in Browser @ itch.io

A choose-your-story game based on the Brothers Grimm’s folktake, “The Story of a Boy Who Went Forth to Lean Fear”.

Project Country

Year: 2018
Made in Game Jam +
Theme: Free Theme / No Theme
Engine: Game Maker Studio
Art Software: Adobe Photoshop
Role: Artist, Game Designer, Producer
Download and Play @ itch.io

Take the challenge of becoming the president of a failing country. Will you be able to live righteously or will you fall to the corrupt side?

In this game you take the role of a recently elected president, but your country is failing. Each month you will be given 3 presidential actions, that you may approve or disapprove, but remember: this will have consequences. Keep up with the media and what it says about you and your country! You can be loved by everyone or hated and having people remove you from power!

Laggernauts

Year: 2018
Made in Global Game Jam 2018
Theme: Transmission
Engine: Unity
Art Software: Adobe Illustrator
Role: Artist
Download and Play @ itch.io

Laggernauts is a crazy local multiplayer game. Live the battle between two factions with your friends… or enemies! Your objective is to destroy the enemy faction’s home planet, using only a bomb and inertia in your favor. Your biggest nemesis? Bad Wireless connection! Are you up to the task?

https://www.youtube.com/watch?v=rClxt5I1F14

Græyscale

Year: 2017
Solo Project
Engine: Construct 2
Art Software: Adobe Photoshop
Role: Artist, Game Designer, Programmer
Play in Browser @ itch.io

This is a notgame describing my story while dealing with depression. It was heavily inspired by Dys4ia by Anna Anthropy, a short interactive story about the transition of a trans woman (it isn’t available online anymore).

Scan4Life

Year: 2017
Solo Project
Engine: Unity
Role: Programmer
Download and Play @ itch.io

You are lost in a dungeon and must escape, but it’s so dark that you can only see through your scanner… Blue means wall, yellow means upgrades, but red… 

This is a short single player game (5min tops) that was made as a end of course project for my programming class at Centro Europeu. This was inspired by Scanner Sombre.

Peasant to Evil Lord

Year: 2017
Made in Epic Game Jam
Theme: Free Theme / No Theme
Engine: Construct 2
Role: Game Designer, Producer, Programmer
Source Code @ itch.io

Imagine you are a farmer, a simple peasant. You go by on your daily life of tending to your chickens in peace, but then the protagonists appear… They are the so called “Heroes”, but all they do is kill your chickens, steal your gold and destroy your house! Now you are angry and want to just protect your simple life, and you do that by placing traps to kill the protagonists before they get to your chickens! But by doing so you end up becoming an Evil Lord…

This was the first project I was in the role of manager, leading a team of people I just met, all during a 48-hours game jam. In the final day I also took the task of almost solo coding the Construct 2 prototype.

Opa!City

Year: 2017
Made in LAJE Studio
Engine: Unity
Art Software: Adobe Photoshop
Role: Artist, Game Designer
Download and Play @ itch.io

4-Players Last Man Standing where your life is your opacity: the lower you go, the more transparent you get, until you fade completely!

My first multi-month project, made in the beginning of LAJE Studio. We were tasked with creating a multiplayer party game, that needed to be easy to pick up and play requiring little skills.

Bubbles

Year: 2013
Engine: Java in Processing
Role: Programmer
Download and Play & Source Code @ itch.io

A simple arcade game where you pop bubbles in order to beat your high score.

I made this as my first ever game and coding project, inspired by popping bubble wrap. I solo coded it in about 8 hours in my free time after taking a class on java programming.

https://www.youtube.com/watch?v=Nsw9VbSMpmk