Year: 2020
Engine: Swift
Role: Game Designer, Narrative, Producer
In E-ddict you experience the story of a teenager navigating throughout various social medias and their effects on his mental health. You play within his phone, talking with all his friends and followers, unlocking more and more access while the story unfolds.
This was made as a cautionary tale about the toxic effects of social media in the life of teenagers and young adults, specially those that base their life around a social media “persona”.
Year: 2019
Made in Global Game Jam 2019
Theme: Home
Engine: Construct 2
Role: Game Designer, Narrative, Producer, Programmer
Play in Browser @ itch.io
Sometimes self care means tidying up your room. To some people with depression, without the energy to even get out of bed, your room starts to reflect your mental state. Forward is a notgame about fighting depression with little actions, like tidying your own room. It isn’t something that will cure depression, but it’s through small changes that fighting the illness becomes possible and you can start to feel at home again.
Year: 2018
Solo Project
Engine: Twine 2
Art Software: Adobe Photoshop
Role: Artist, Narrative, Programmer
Play in Browser @ itch.io
Why all stories involving queer characters end badly? In this narrative game you get to live through happy-endings!
A short project in which you experience small stories that include queer characters and have happy endings. This was made for the sole reason that most queer stories end in sad or tragic ways.