Role: Game Designer, Team Manager and backup Programmer
Engine at the Jam: Construct 2
Engine after the Jam: Unreal
This game was made during the Epic Game Jam in April 2017. The team was made on the spot with me as Team Manager and Game Designer, later in the jam I turned also programmed the game using Construct 2.
In this game, you play as a farmer NPC who will do anything to protect his chickens and house from the protagonists who think they own the world just cause they saved it. It was going to have a story in which the farmer NPC would turn slowly into an Evil Lord by killing all the heroes that dared to cross his land, but as it was a jam, the story mode could not be implemented. In the end, it’s a game that you must survive as long as possible by placing traps on the ground leading to your farm.
Originally the game was to have a diegetic interface, with your chickens showing how many lifes left you have and barrels showing where to place traps.
Playable Jam version: Download Here!
The game was later reprogrammed in Unreal by our programmer, Jean Rangel, and published in Play Store.